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In a nutshell

Ever wondered how a wheeled vehicle moves? Get ready to design, build, and transform your own four-wheeled creation! Start by crafting a sturdy chassis, then shape its body before unleashing your imagination to create a wild, wacky design inspired by the legendary 1960s TV show Wacky Races!

Industry
Toy Car / Model

Role
Toy Designer

Curriculum Links
STEM, Art, Design & Technology

Key Skills
Model making, papercraft and decoration

In a nutshell

Ever wondered how pop-up books work? In this fun and creative project, you’ll learn how to make pictures jump off the page using clever paper tricks like hinges and folds. You’ll explore pop-up techniques and then illustrate a story—or create your own—filled with moving, 3D surprises!

Industry
Engineering. Paper Craft. Publishing

Role
Paper Engineer, Product Designer, Illustrator, Story Teller

Curriculum Links
English, Humanities, Art, Design & Technology

Key Skills
Papercraft skills, including origami (paper folding) and kirigami (paper cutting)

In a nutshell

Design, build, and race your own motorised toy car! As a toy designer and engineer, create a unique model for speed trials and fun. Develop creativity, problem-solving, and engineering skills in an exciting hands-on project.

Industry
Toy Car / Model

Role
Toy Designer, Engineer

Curriculum Links
STEM, Art, Design & Technology

Key Skills
Electrical and mechanical, model making and decoration

In a nutshell

How can you make a toy that moves? This project is a fun introduction to kinetic toys using simple cam mechanisms – perfect preparation before exploring more complex automata.

Industry
Toys & Games

Role
Product Designer, Toy Maker

Curriculum Links
Science, Maths, Art, Design & Technology

Key Skills
Model making: mechanical engineering, woodwork, paper craft

In a nutshell

What makes two-wheeled vehicles zoom, turn, and stay balanced? In this hands-on project, you’ll explore the science and design behind scooters, before creating your own model built for city life! Think like an engineer, design like a pro, and test your ride for speed, safety, and style.

Industry
Toys & Games, Transport

Role
Product/Toy Designer, Engineer, Model Maker

Curriculum Links
Science, Geography, Maths, Art, Design & Technology

Key Skills
Model making, woodwork, mechanical engineering, graphic design, painting and decorating

In a nutshell

How do we create a game that is engaging, challenging, fun and aesthetic? Host a crazy golf tournament at your school as pupils work to produce challenging obstacles based on a theme.

Industry
Toys & Games, Entertainment

Role
Product/Toy Designer, Engineer, Model Maker

Curriculum Links
Science, English/Humanities, Art, Design & Technology

Key Skills
Model and prop making, woodwork, painting and decorating

Automata

In a Nutshell
How can we change one movement into another? With a basic understanding of cams, this automaton project stretches pupils to create an animated character with moving parts!

Role
Product Designer. Engineer. Model Maker. Toy Maker.

Industry
Toys and Games. Automation. Manufacture.

Curriculum
STEM: Forces and motion, cams

Making Skills
Woodwork/carpentry and painting.